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Shrouded in sanity crash upon starting
Shrouded in sanity crash upon starting





shrouded in sanity crash upon starting

  • Title crashes when the AI defeats one of the human players while allied with another human player.
  • AI skipping its turn when its first hero is in a shelter.
  • shrouded in sanity crash upon starting

  • Weird movement (bridges/obstacles) and positioning of AI controlled combatants.
  • A rare crash with targeting spells outside the grid.
  • A crash during AI turn after a ship combat had been lost.
  • A rare crash when interacting with a high-level town.
  • An issue related to AI calculations for reachability which could result in a crash.
  • An issue/crash related to uninitialized armies performing checks for the pathfinding.
  • NOTE: AI interactions with forts still take up to three extra seconds due to the fort destruction/repair animations.
  • Optimised AI thinking times on Adventure map, which are now near-instant.
  • As an example if an enemy unit stack is low in numbers or has low health the AI will no longer use its most powerful spell to kill it, but instead work out what is the most cost efficient spell to do get the job done.
  • Calculations for what damaging moves to use have also been improved.
  • Working on this is an ongoing task and will be further improved in the future.
  • AI will now give a higher threat value to ranged units, as well as having a 'tighter' threat evaluation within combat maps when addressing what to attack.
  • Under the fog of war the AI will act even faster.
  • AI turns have again had their speed increased exponentially.
  • Ice Demons map has the standard Skirmish Quest active.
  • Major FPS drop (13 FPS) after at least 4-5 hours of gameplay on a hero with level 19 and massive army on Bloodpact.
  • The player is unable to finish the map as the Sweristal and Nawal castles cannot be captured on certain circumstances on Dungeons and Minions.
  • Some maps are showing Day 1 twice on the second day.
  • FPS drop and constant freezes during combat after several gameplay hours on Bloodpact.
  • issue related to the victory conditions on Yeshtar´s Promise.
  • The player is now informed of the available reinforcements that Andras receives after finishing the "Raven Wings" quest.
  • Catapults had a problem where they would only shoot once instead of twice as was intended.
  • The boat offered by Lasir resets after a Save/Load is performed.
  • A crash when restarting fight against Vayaron on Final Map 1 (general crash fix for some misbehaving buffs).
  • Player is unable to board the ship manufactured in the shipyard on the spawning island.
  • An issue related to the player being unable to board the ship manufactured in the shipyard on the spawning island.
  • An issue leading to the player being unable to enter a new ship after loading a save game.
  • shrouded in sanity crash upon starting

  • Final cinematic will not trigger if the user defeats the rebel AI before finishing the other objective.
  • The mines now become Neutral when you block those using catapults.
  • The narration should now play until the end when you find Biliashi.
  • Camera should now be focused on projectiles from triggered catapults.
  • There should now be quest markers for the State of Siege quest.
  • There should now be a quest marker for the last step in Soul Quest quest.
  • Konrad could win the fight with Serguei Griffin which was not intended.
  • Loading a saved game made after Tomas is trapped by Gloria on Haven Map 2 will trigger an infinite auto End Turn.
  • Light effect changes abruptly if the player navigates through the surface area using arrow keys.
  • The Tear of Asha is not placed at the exact spot indicated by the Treasure Map.
  • If a secondary hero picks up the "Flower of Dolor" the map can be bugged.
  • A potential blocker related to secondary heroes (aka not Hisham) being used for the final fight.
  • An issue with enemy AI hiding in the sanctuary.
  • An issue that the player can't complete the map, after choosing the "fight again" option at the Jadwa encounter.
  • This lead to various potential blockers, especially on Necropolis 2.
  • Solving two quests at once will not block the quest flow anymore.
  • This could happen on various maps/locations and should be fixed.
  • The AI heroes may remain stuck in front of their town blocking the human player from attacking the town or the heroes.






  • Shrouded in sanity crash upon starting